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Egger, F.N.
(2003). Deceptive Technologies: Cash, Ethics & HCI.
SIGCHI Bulletin, Vol. 35, Issue 2, May-June 2003, p.11, ACM
Press.
Deceptive Technologies:
Cash, Ethics & HCI
Everyone working
on web projects will have noticed how HCI and marketing get
increasingly integrated to deliver positive and memorable
experiences to users. Since my research has looked at the
factors that make people trust e-commerce sites, I've had many
opportunities to observe how simple design tricks can affect
people's attitude towards a website. Ultimately, my findings
will help online businesses implement a communication strategy
geared to minimise perceived risks and increase their
professionalism.
This is not
dissimilar to the work on credibility done by Fogg's captology
group at Stanford. They claim to design persuasive technologies
that bring about positive changes in the users' attitudes and
behaviours. But who says the same principles could not be used
to misinform people? The truth is: The science of persuasion is
intimately linked to that of deception.
User experience
manipulation happens all the time. Let's take an example from
the gambling industry. In the course of a study into what makes
people trust online gambling sites (cf. our short paper at CHI
2002), I came across the following story in a book called
BeatWebCasinos.com (Bill Hayward, RGE Publishing).
Imagine you want
to try out your luck online. You browse the web for casino
websites and notice that several sites feature a Safebet trust
seal. Such a seal can't be a bad thing, you think, and you click
on it. As expected, you leave the casino for the Safebet site,
where you see that the casino is indeed registered with that
trusted-third party. You explore the site that says it is a
non-profit, independent organisation that provides certification
and dispute resolution services to help regulate the industry
and protect the interests of the players. It even has its own
team of mathematicians to analyse whether the casinos' odds are
fair. So far, so good.
However, a simple
whois search revealed that the person who registered the
safebet.org domain also registered 51 casino domain names. It
turned out that these folks made up a phoney certification
scheme and proudly featured the allegedly independent seal on
their own gambling sites. No doubt the average surfer would not
have double-checked the legitimacy of the seal and would have
been very easily deceived by this little design trick. Let's
consider another example.
Imagine a foreign
person who wants to work in the States but only possesses vague
information about the green card lottery. She runs a web search
and finds the site of the USA Immigration Services in Washington
D.C. The name certainly sounds blandly official and the site
name ends in .org. Its logo features the eagle and the American
flag. The site's graphic design looks professional and includes
the hyperlinked logos of the USA Freedom Corps, The White House
and FirstGov (the US e-government portal). There's plenty of
information about the green card lottery and even a neatly
designed eligibility checking system. Fill in a form, pay a
processing fee and you're all set. But things are not as they
seem. Unless you read the terms and conditions, you may never
know that this is not an official government agency but only a
for-profit intermediary: participation in the lottery is
actually free! Exploiting the target audience's poor familiarity
with US institutions, this website might mislead people into
thinking they're dealing with the Immigration and Naturalization
Service.
There can be a
fine line between user experience design and user manipulation.
Indeed, our insights into the psychology of computer-mediated
communication can easily be misused by individuals with less
noble intentions. However, HCI research could also benefit from
studying these 'dirty tricks'. If we had more knowledge about
their user experience strategies, we would be able to better
educate web surfers on the one hand and, on the other, recruit
some persuasive designs for more legitimate causes. |