MISSION
The pace of
change in industry has given rise to problems that require
considered analysis. HCI research needs to adapt to the
evolution of the Internet from being information-based to
transaction-driven. In particular, practitioners get
increasingly confronted with UX issues for which there is no or
little validated HCI knowledge.
The mission of
this SIG is to identify consumer trust problems in UX design and
propose concrete solutions. Its objective is to facilitate the
exchange of knowledge between industry and research regarding
trust-related issues in e-commerce. Therefore its purpose is:
- To develop substantive
knowledge concerning trust dynamics in
electronically-mediated forms of commerce;
- To derive methodological
knowledge, in the form of tools and techniques for designers
and strategists.
TARGET AUDIENCE
- Designers / Developers
- Interaction Designers /
Usability Engineers
- Business / Marketing
UNDERSTANDING
TRUST
What are the
factors affecting trust? One example is the Model of Trust for
E-Commerce (MoTEC), which distinguishes four main dimensions:
Pre-Interactional Filters, Interface Properties, Informational
Content and Relationship Management (Egger, 2000).
AREAS
How do trust
issues vary between purely online as opposed to web-related
commerce? Where should trust be emphasised within web-related
commerce, eg web-intiated and web-finalised transaction? What
are the trust issues within mobile commerce (m-commerce)?
EXCEPTIONS
What, in terms
of design or context, negates the need for trust? For example, a
questionnaire which embeds demographic questions by placing it
in the context of a personality test. This situation can be
conceived of as an opportunistic exchange of information where
the user is distracted from perceiving risk. Consumers tend to
focus on the direct value generated by their actions, while not
realising that they have just given away useful information.
DESIGNING TRUST
What patterns,
principles and strategies will enable practitioners to optimise
system acceptance and trust?
EVALUATING
TRUST
Use HCI substantive knowledge
to derive methods and tools for practitioners that go beyond
productivity-based usability and capture UX issues such as
engagement and flow. Techniques include:
- Expert Evaluation:
theoretical frameworks, checklists.
- User Trials: Testing methods specific to UX, trust measures.
AGENDA
- Present the objectives of the
SIG
- Gather anecdotes of successful
and disastrous trust UX
- Present Egger’s Model of
Trust for E-Commerce
- Survey of heuristics and
techniques used to address these problems;
- Survey of how traditional
user-centred design methods have been modified to
accommodate UX design issues
- Identify knowledge and tools
required by practitioners
REFERENCES
- Egger, F.N. (2000).
"Trust Me, I’m an Online Vendor": Towards a Model
of Trust for E-Commerce System Design. Extended Abstracts,
Proc. CHI2000: 101-102.
- McElhaw, M.A &
Hammond, J (2000). "Users to Consumers: The Relevance of
Human-Computer Interaction to E-Commerce." OzCHI 2000
Conference Proceedings: 124 - 128.
- Nielsen Norman Group (2000). E-Commerce
User Experience: Trust. Available from: nngroup.com