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SIG
ORGANIZERS
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the original SIG proposal
OVERVIEW, NOTES AND SPEAKER SLIDES
Objectives of this SIG
- To bring together HCI and marketing professionals to share
experiences that may lead to models, design guidelines and
heuristics that combine the best of both worlds; - To establish a
continuing international dialogue and cooperation in this
area.
Program
The objective was to make this SIG as interactive as possible,
through the following format: - Introduction: 5 min. -
Moderated presentations/discussions: 80 minutes 4 speakers, 20
minutes each including a discussion of 10 minutes - Wrap up and
next steps: 5 min.
Speakers
Boyd de Groot, Satama "Introduction:
User or Consumer?"
John Burshek, NetRaker Corporation "Understanding
the Enemy"
Sim D'Hertefelt,
InteractionArchitect.com "HCI,
marketing and experience design"
Mike Lister, Netusability "Market
Research and Usability"
Aaron Marcus, AM+A "Nightmares
and Daydreams: Close Encounters with Marketing"
Summary
The SIG was attended by 100-120 people. The questions and
discussions made the SIG very interactive and lively. Many positive
remarks and comments were received directly afterwards also later
through mail. The topic of HCI and Marketing appears to be of
growing interest in our field.
SPEAKER ABSTRACTS AND SLIDES
"Introduction: User or
Consumer?" Boyd de Groot, Satama Amsterdam
Information and communication technology (ICT) is rapidly
entering a mass-consumer market where more and more digital services
and media are becoming available to anyone, anywhere and anytime. To
face these new challenges the traditional focus of both HCI and
Marketing needs to be widened to include aspects of each other’s
field.
In this introduction we will briefly review the underlying
principles of this trend of growing consumer focus. These principles
seem to be typical for any emerging industry and, even deeper, its
roots can be found in basic human needs and behavior.
Boyd de Groot is concept designer and competence leader UeX
design at Satama Amsterdam. His background is in industrial design
and software engineering.
Slides
(PDF, 591K)
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"Understanding the Enemy" John
Burshek, NetRaker Corporation
While "enemy" may be too strong a word for the tenuous
relationship between marketing and usability, make no mistake about
it; marketing professionals and usability professionals see the
world through VERY different eyes! Without an understanding of the
difference in perspectives and how to communicate to the marketing
professional within your organization or the organizations you
consult with, there will continue to be friction and budgetary
resistance to the needs of the usability professional.
We will briefly review the fundamental differences in thought
between the two disciplines. Then we will illustrate methods we have
used to accomplish marketing’s goals while maintaining the desire
for "good" data for the usability professional. In order to walk
this tightrope while minimizing the bloodshed, we did have to
rethink, and re-engineer, the process.
John A. Burshek, Chief Research Officer of NetRaker Corporation,
has been
marketing and market research professional for the past eighteen
years.
Slides
(PDF, 4349K)
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"HCI, marketing and experience
design" Sim D'Hertefelt, InteractionArchitect.com
HCI reduces people to users of technology. By concentrating on
optimizing human-computer interaction it addresses the "how"
question but neglects the "what" question: what can you offer that
is valuable enough for people to consider using a product. Ease of
use is only one argument in the return-on-investment evaluation that
users make when they decide to use something. It represents the
investment people have to make when they use a product. The other
element is the return people get from using a product, or its
usefulness. Usefulness can be rational: the objective gain in time,
costs or return.
But is can also be subjective: the
brand values that customers can identify with.HCI can learn from
marketing how to deal with the issues of value offering and
brand values.
Sim D'Hertefelt is usability architect at IconMedialab in
Brussels. He publishes on InteractionArchitect.com
Slides
(PDF, 259K)
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"Market Research and Usability" Mike
Lister, Netusability Limited
A website can be more 'usable' for one person than another. A
technology experienced customer will behave quite differently on a
website compared to a less experienced person. A teenager will not
wait nearly as long for a page to download as somebody much older.
But they will do so if the motivation is high enough. To any
interface design we use, we bring both our experience and
motivation. When we combine market research models with usability
testing we can optimize commercial websites for their target
customers.
Mike Lister has been in the business of designing computer
graphic applications for the last eighteen years. In a previous life
form he was also an advertising art director. Combining these two
experiences led to the development of Netusability software and the
founding of Netusability Limited where he is the CTO.
Slides
(PDF, 194K)
Notes
(PDF, 19K)
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"Nightmares and Daydreams: Close Encounters
with Marketing" Aaron Marcus, AM+A
Aaron Marcus and Associates, Inc., (AM+A) has been in the
business of designing user interfaces, including
information-visualizations and user experiences, for almost 20
years. The firm has worked equally well with representatives from
engineering, marketing, business/product development, and
users/customers. In that time, some disasters and successes (mostly
the latter!) have emerged as user-interface designers encountered
and engaged marketeers as well as engineers. Aaron Marcus will
highlight a string of interesting (and exciting!) cases and explain
briefly the clients (some remaining nameless), the products, the key
players, the misunderstandings, the political struggles, the
failures, the successes, and the lessons learned.
Aaron Marcus is president and founder of Aaron Marcus and
Associates, Inc.
Slides
part 1 (PDF, 18K) Slides
part 2 (PDF, 794K)
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